Info
As this is written I've created 4 games,
Ghost Town
Camelot
Return to Camelot
the House.
And there are 3 more simmering in the caldroun.
D-Day
Anno 1696
Son of Camelot. (the final chapter)
First and foremost; Don't expect to be guided through my games. I like to create a game as the person would actually experience it. So when you unexpectedly is transferred back in time to the castle of Camelot, I would find it strange if you knew what your quest is. I deliberately try to avoid being too obvious regarding what the player has to do next. In my point of view, an adventure game is a bit like reading a book. It's something you do when you have time (and by time, I mean more than 15 minutes to ½ an hour.) It's something you sit and enjoy,not something that has to be accomplished in a couple of hours.
Secondly, I'm Danish, English is NOT my native language, so expect spelling and grammar errors. I try to keep them down to a minimum, using text editors etc. but expect that a few may slip through.